Pangu · Creation of the World
One stroke parts the cosmic egg, and clarity and turbidity gain up and down
Collections
Each collection has its own material range and colour discipline. Chinese myth draws on mineral pigments, porcelain on the lightness of glaze, the fan collection re-derives imagined light, and Game Worlds turns the visual rules of three different games into original colour orders.
MYTH
Colours left by texts, artefacts and folk legend
From the separation of heaven and earth to the magpie bridge across the galaxy, from bronze beast masks to the Eight Immortals crossing the sea. We follow classical texts, ritual bronzes, pictorial stones, murals, silk paintings and folk customs, then derive those cultural images into palettes for digital interfaces. Each theme has its own story, material trail and colour logic. Rather than reproducing imagery from film, television or games, the series seeks an independent visual language within traditional culture.
One stroke parts the cosmic egg, and clarity and turbidity gain up and down
The stone that mended the sky, its colours written down in the Huainanzi
While shield and axe remain in hand, the war dance has not ended
The beast mask on a bronze ritual vessel, and the touch of cinnabar below it
The beast that knows the name of everything, painted on old silk
They cross the same sea, but not with the same method
The star river keeps its appointment, and one night each year becomes a crossing
The lotus reshapes the body while the wind-fire wheels keep turning forward
When the celestial eye opens, neither clouds nor mountain ridges can hide
Born of stone. Bound by nothing.
CELADON
Clay, glaze, kiln — the fire has the last word
Colour begins in clay, glaze and kiln fire. The sky blue of Ru ware, the plum green of Longquan and the transmuted violet of Jun ware reveal how a monochrome glaze changes with thickness and firing. Jingdezhen lays cobalt blue on porcelain white, Dehua lets form and lustre lead, and famille rose layers soft floral colour over the glazed surface. We look for colour across kilns and decorative traditions, then translate glazed layers into digital interfaces. The UI stays quiet, colour carries the theme, and clarity, durability and usability remain essential.
That indefinable blue after the rain, fixed only when the kiln opens
Kiln transmutation cannot be controlled, so every firing is a one-off
Layer upon layer of celadon, warmed by the kiln into the look of green jade
Cobalt painted on white porcelain — the whiter the body, the bluer the line
White is never just one colour; light gives the glaze its temperature
Fine brushwork layers colour until petals soften on white porcelain
ORBIT
An imagined galaxy, measured out in colour
Stellar tracks, long trains and star systems too far to reach are pictures of leaving and choosing. This collection re-measures them as colours that can be used in software: cold violet for the anchor, blue-grey underneath, signal gold for a single accent. It is an unofficial fan interpretation — every colour was derived independently for Theme Atlas, and every graphic is an original SVG, with no official artwork used.
Cold violet beyond the window, and one streak of quantum colour
One golden signal lamp in endless dark
Every colour compressed into a single point, then blown apart together
Life has never stopped growing.
A light crosses the sea of stars; once the target is set, it never turns back.
The universe never lacks answers; it only lacks a ridiculous enough question.
When the cosmos falls silent, even existence loses its echo.
Build a wall, and keep the worlds still holding life within it.
Everything is a variable; the universe is still calculating.
Every existence deserves to leave a trace.
Game Worlds · 6 themes
From civilisations in distant galaxies to the steel battlefields of alternate histories, and wars between alien species, we follow the visual cues of game worlds, find colours worth bringing back into reality, and reinterpret them as palettes for digital work. Every colour and graphic is an original, unofficial Theme Atlas interpretation.
Every theme below is an original, unofficial Theme Atlas interpretation. No game logo, screenshot, character, unit portrait, map interface or in-game texture is used.
Send the first signal into an uncharted sky
Distant galaxies, navigational charts and points of civilisation supply the visual cues: an exploration map opening slowly out of the dark rather than a reproduction of any fleet or interface.
Visit the original workLight the first signal from a region the charts have not named
Steel, warning lights and two orders in opposition
Tactical grids, mechanical structure and opposing blue-red signals distinguish the Allied and Soviet studies. Every form is abstract technical language; no faction insignia or game interface is reused.
Visit the original workA tactical grid covers the steel front as cold signals rise through blue-grey
In the shadow of heavy industry, one warning red lights slowly
Three civilisations meet across industry, psionics and instinct
Terran armour, Protoss symmetry and Zerg organic growth are placed side by side as three rhythms of one frontier universe. Characters, units and faction marks are not depicted or reproduced.
Visit the original workIndustrial armour crosses the frontier while orange beacons pulse against cold cyan
Symmetry unfolds through violet-black as gold and psionic blue answer each other
Carapace and spores cover the frontier as acid green grows through berry-violet